About

Engineering is my starting point

Experience spanning digital hardware and system architecture through firmware and software, with particular depth in graphics, GPUs, rendering, imaging, and related systems.

CHUCK EVANS

Software & Digital Systems Engineer

My engineering background spans multiple layers of digital systems, from ASICs and firmware through software, graphics, image-processing, and computer vision. I built much of that experience in engineering roles at HP and Intel, working on digital hardware and firmware as well as 3D graphics, machine learning, and graphics technology pathfinding.

My instinct is to get into the underlying technology and work outward from there. I want to understand what the evidence actually supports, where it creates questions, and where something may not be as clear as it first appears. If I think a technical theory has a problem, I want to understand that early and start asking the questions that will either support it or expose the problem.

The analysis also has to be useful to the people making decisions around it. I’m comfortable getting deep into the technical details, but just as comfortable stepping back and explaining what matters, what doesn’t, and why. I work closely with counsel as the technical picture develops, and I try to be clear about both what I know and what I don’t.

I apply that engineering background in IP litigation as both a technical consultant and testifying expert in patent, trade-secret, and copyright matters involving software and digital systems.

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